import UIKit
import SwiftUI
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// Create the SwiftUI view that provides the window contents.
let contentView = ContentView()
// Use a UIHostingController as window root view controller.
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
//定义windowComm变量保存window对象
windowComm = window
window.rootViewController = UIHostingController(rootView: contentView)
self.window = window
window.makeKeyAndVisible()
}
}
struct xxxxelView: View {
var isTakeSnapPhoto = NotificationCenter.default.publisher(for: .takeSnapPhoto)
var body: some View {
VStack(spacing: 0) {
}.onReceive(isTakeSnapPhoto) { _ in
let screenRect = UIScreen.main.bounds
UIGraphicsBeginImageContext(screenRect.size)
let ctx: CGContext = UIGraphicsGetCurrentContext()!
windowComm!.layer.render(in: ctx)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext();
}
}
}